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[[Category:Game]][[Category:Subtypes]][[Category:Character cards]] |
[[Category:Game]][[Category:Subtypes]][[Category:Character cards]] |
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+ | '''KOP''' is a basic [[:Category:Guardian (faction)|Guardian]] [[:Category:Subtypes|subtype]]. [[Kop]]s are lower ranked police officers working in the executive branch of [[Coraab]]ian planetary police. They are the backbone of the law enforcement in [[C'Ora]]. |
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− | '''[[Kop|KOP]]''' is a lower rank designation of police officers working in executive branch of Coraabian planetary police (Higher rank is [[armo|ARMO]]). They are the backbone of the law enforcement in C'Ora. Their sector headquarters are evenly stationed in all parts of the city. [[Kop|KOP]] have their own tactical units, authorities, researchers, extensive fleet and boters. Through government Oroi channels are connected to the internal security network, that reaches to the very InCorps. Whenever a planetary police is in trouble, there is no problem immediately and effectively reach higher instances. [[Kop|KOP]] even have their own academy, where they train new recruits. Lower ranks can be achieved even without the proper training - it is enought to go through the admission procedure. |
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'''Subtype features''' |
'''Subtype features''' |
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− | * |
+ | * KOPs have mostly activated abilities focused on [[Domination (ability)|Domination]] or [[Restart (ability)|Restart]] to their strong parameter, [[Intellect (parameter)|Intellect]]. |
− | * Their weakness |
+ | * Their weakness are their low [[points]]. [[:Category:Connections|Connections]] are vital for then to function properly. |
'''Cooperation''' |
'''Cooperation''' |
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− | * Some other |
+ | * Some other [[:Category:Character cards|characters]] or [[Category:Subtypes|subtypes]] such as [[SOL XETA (card) | SOL XETA]], [[WRONKO (card) | WRONKO]] or [[GOVERNOR ZULA (card) | GOVERNOR ZULA]] work well with KOPs. |
'''Connections''' |
'''Connections''' |
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− | * There are two |
+ | * There are two connections for KOPs: |
To boost their main parameter - Intellect. |
To boost their main parameter - Intellect. |
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[[File:planetary kops 1 connection.png]] [[File:planetary kops 2 connection.png]] [[File:planetary kops 3 connection.png]] |
[[File:planetary kops 1 connection.png]] [[File:planetary kops 2 connection.png]] [[File:planetary kops 3 connection.png]] |
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− | To gain Score when [[Kop|KOP]] wins a duel. |
+ | To gain [[Score manipulation (ability)|Score]] when [[Kop|KOP]] wins a duel. |
[[File:marru 1 connection.png]] [[File:marru 2 connection.png]] |
[[File:marru 1 connection.png]] [[File:marru 2 connection.png]] |
Revision as of 18:14, 3 November 2014
KOP | |
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Rarity | C, U |
Factions | Guardian |
Sets | Tol Collector, Collector, Coraab, Basic |
Boosters | Singleton, Unaar, Coraabia Basic, Tol Collector |
KOP is a basic Guardian subtype. Kops are lower ranked police officers working in the executive branch of Coraabian planetary police. They are the backbone of the law enforcement in C'Ora.
Subtype features
- KOPs have mostly activated abilities focused on Domination or Restart to their strong parameter, Intellect.
- Their weakness are their low points. Connections are vital for then to function properly.
Cooperation
- Some other characters or such as SOL XETA, WRONKO or GOVERNOR ZULA work well with KOPs.
Connections
- There are two connections for KOPs:
To boost their main parameter - Intellect.
To gain Score when KOP wins a duel.
KOP characters