Coraabia Wiki
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[[Category:Game]][[Category:Subtypes]][[Category:Character cards]]
 
[[Category:Game]][[Category:Subtypes]][[Category:Character cards]]
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'''KOP''' is a basic [[:Category:Guardian (faction)|Guardian]] [[:Category:Subtypes|subtype]]. [[Kop]]s are lower ranked police officers working in the executive branch of [[Coraab]]ian planetary police. They are the backbone of the law enforcement in [[C'Ora]].
'''[[Kop|KOP]]''' is a lower rank designation of police officers working in executive branch of Coraabian planetary police (Higher rank is [[armo|ARMO]]). They are the backbone of the law enforcement in C'Ora. Their sector headquarters are evenly stationed in all parts of the city. [[Kop|KOP]] have their own tactical units, authorities, researchers, extensive fleet and boters. Through government Oroi channels are connected to the internal security network, that reaches to the very InCorps. Whenever a planetary police is in trouble, there is no problem immediately and effectively reach higher instances. [[Kop|KOP]] even have their own academy, where they train new recruits. Lower ranks can be achieved even without the proper training - it is enought to go through the admission procedure.
 
 
   
 
'''Subtype features'''
 
'''Subtype features'''
   
* [[Kop|KOP]] have mostly activated abilities focused od Domination or Restart on their strong Parameter.
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* KOPs have mostly activated abilities focused on [[Domination (ability)|Domination]] or [[Restart (ability)|Restart]] to their strong parameter, [[Intellect (parameter)|Intellect]].
   
* Their weakness is, that they have only few points if any. So Connections are vital for then to function properly.
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* Their weakness are their low [[points]]. [[:Category:Connections|Connections]] are vital for then to function properly.
   
   
 
'''Cooperation'''
 
'''Cooperation'''
   
* Some other Characters or [[Category:Subtypes]] such as [[SOL XETA(card) | SOL XETA]], [[WRONKO (card) | WRONKO]] or [[GOVERNOR ZULA (card) | GOVERNOR ZULA]] work well with [[Kop|KOP]].
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* Some other [[:Category:Character cards|characters]] or [[Category:Subtypes|subtypes]] such as [[SOL XETA (card) | SOL XETA]], [[WRONKO (card) | WRONKO]] or [[GOVERNOR ZULA (card) | GOVERNOR ZULA]] work well with KOPs.
   
   
 
'''Connections'''
 
'''Connections'''
   
* There are two types of connections for [[Kop|KOP]]:
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* There are two connections for KOPs:
   
 
To boost their main parameter - Intellect.
 
To boost their main parameter - Intellect.
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[[File:planetary kops 1 connection.png]] [[File:planetary kops 2 connection.png]] [[File:planetary kops 3 connection.png]]
 
[[File:planetary kops 1 connection.png]] [[File:planetary kops 2 connection.png]] [[File:planetary kops 3 connection.png]]
   
To gain Score when [[Kop|KOP]] wins a duel.
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To gain [[Score manipulation (ability)|Score]] when [[Kop|KOP]] wins a duel.
   
 
[[File:marru 1 connection.png]] [[File:marru 2 connection.png]]
 
[[File:marru 1 connection.png]] [[File:marru 2 connection.png]]

Revision as of 18:14, 3 November 2014

KOP
Mastodontha
RarityC, U
FactionsGuardian
SetsTol Collector, Collector, Coraab, Basic
BoostersSingleton, Unaar, Coraabia Basic, Tol Collector

KOP is a basic Guardian subtype. Kops are lower ranked police officers working in the executive branch of Coraabian planetary police. They are the backbone of the law enforcement in C'Ora.

Subtype features

  • Their weakness are their low points. Connections are vital for then to function properly.


Cooperation


Connections

  • There are two connections for KOPs:

To boost their main parameter - Intellect.

Planetary kops 1 connection Planetary kops 2 connection Planetary kops 3 connection

To gain Score when KOP wins a duel.

Marru 1 connection Marru 2 connection


KOP characters